![]() ![]() Instead you just have to delete goods buildings to get the diplomacy needed down for the next unlock before rebuilding new goods buildings. ![]() Now that the roads cost settlement currency I kept those roads safer than my military units. ![]() They somewhat successfully nerfed the strat of deleting all your roads and building single square decorations for diplomacy which I have used in both the viking and Japanese settlements and I'm actually giving them praise for that. It felt slower than the other settlements but despite being frustrated at the start, in the end it wasn't too difficult. For context I'm someone who only maybe once or twice didn't get the best reward in the viking settlements. Just carefully manage your recurses and goods.I went in completely blind and I'm finishing the first Egyptian settlement tomorrow with 6 days remaining, using all different units with no diamonds spent. 5 Axes ExpansionĪs you can see you don’t need diamonds to expand your settlement. The next expansion will cost 5 Axes, but still 1 Mead or 1 Horn or 1 Wool. As far as you will have some Axes on your hands you will be able to use 1 Axe expansion for expanding your village. So at the beginning you need to build Axe Smith to produce some Axes. Choose ONE: it means 1 Axe or 1 Mead or 1 Horn or 1 Wool. It says: “ Choose one of the following Cultural Goods to pay for this type of expansion“. But it is wrong, because a lot of people don’t read what is written above the goods. ![]() Some players are get confused when they see this expansion selection screen: FoE Viking Settlement Expansion ScreenĪt first look it seams like you need to use 500 diamonds for expanding your village, or another option to have 1 of each goods (Axes, Mead, Horns, Wool). It has separate map, but some resources, like coins, supplies, diamonds overlap with your main world. On 3rd of January, 2019 Forge of Empire introduced new addition to the game – Cultural Settlements. ![]()
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